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User Comments
For detailed questions and discussion, visit the Battle.net Research Forum
Nov 13, 2007
06:23 PM
Statstring:
For Values in the Statstring (PacketLog it for the format of it)
MapSize=Size of Map ex) 44
GameSpeed=The speed of game Format is a 1 digit number see below
0 = Slowest 1 = Slower 2 = Slow 3 = Normal 4 = Fast 5 = Faster 6 = Fastest
MapIcon=Icon of the map Format is 1 digit number see below
1 = Blizz icon , 2 = Ladder icon , 3 = Green GF icon , 4 = KBK icon
GameType=The type of game Format is a one digit charecter see below
2 = Melee , 3 = FFA , 4 = 1 on 1 , 9 = Ladder , a = UMS , f = Top vs Bottom
[After GameType you would see something like , ",,1" & ",34eab02f,"
1 is believed to be no game penalty on disc and 0 would then be game penalty on disc and the alphanumeric thing after seems to be a timestamp maybe..
]
MapType=Type of map weather sc or bw 4 = SC 5 = BW
Username=Username of the host of the game (Can be spoofed)
MapName=The name of the map itself ( i.e The Hunters)
Nov 14, 2007
12:51 PM
still waiting for someone to bring over the old bnetdocs's page on game statstrings
i might do it today after i get some stuff done
Nov 17, 2007
07:38 PM
Brought it over.
Game Statstrings
Nov 17, 2007
08:16 PM
yeh I thought that alphanumeric was sometype of map checksum; someone know how it is derived?
Nov 17, 2007
09:34 PM
i've tested it with various different checksum functions (almost all the CRC's i could find) me and don found out that the check sum is actually different from computer to computer and product to product.... so im not quite sure how it's derived but seems to depend on some client side element also...
Nov 17, 2007
09:43 PM
Are you both even sure it's the map checksum?
Nov 18, 2007
03:00 PM
so it still could be a timestamp? w/e it is, people can still join the game even if you use the same value for all ur maps
Nov 18, 2007
03:34 PM
Yea, a timestamp makes more sense.
Nov 19, 2007
04:33 AM
that's a very large time stamp... timestamp doesn't make since because it doesn't change based on filetime, we proved that when we tested it with kyro's map (same exact one as mine)..
both me and kyro had the same exact map with the same exact filetime and all together got 2 different values... which is what leads me to believe its a hash of the map and some other element of the computer either username or ip or something hmm i haven't tested this using a different username
May 22, 2008
07:23 AM
It would be cool to make Ripple Chat Bot enter a game... but the Packet Builder it has restricts that in a way that's not cool.
Oct 03, 2008
07:17 AM
I did some packet analyzing and I found that when you host a replay game, the value 0x81 is used for the game state. And when you close all the available slots the value is 0x06.
Also, 0x04 does not mean the game contains players necisary, it could also mean that the game contains slots that are filled, either by a computer or a closed slot. So, if you close all available slots, and open one... it refreshes the game, because starcraft will update b.net on the status.
Also, the Unknown DWORD I always get the value FF.
Sep 03, 2010
12:29 PM
Parameter is more like SubType.
Values for GameType/SubType
2 Melee
3 Free For All
4 One on One
5 Capture The Flag
6 Greed
-- SubType: Resources (1 = 2500; 2 = 5000; 3 = 7500; 4 = 10000)
7 Slaughter
-- SubType: Minutes (1 = 15; 2 = 30; 3 = 45; 4 = 60)
8 Sudden Death
9 Ladder
-- SubType: Disconnects (Specifies if a disconnect is counted as a loss or not)
10 Use Map Settings
11 Team Melee
-- SubType: Number Of Teams (1 = 2; 2 = 3; 3 = 4)
12 Team Free For All
-- SubType: Number Of Teams (1 = 2; 2 = 3; 3 = 4)
13 Team Capture The Flag
-- SubType: Number Of Teams (1 = 2; 2 = 3; 3 = 4)
15 Top Vs. Bottom
-- SubType: Teams (1-7 specifies the ratio of players belonging to both teams)
16 Iron Man Ladder
32 PGL
Those values apply to Starcraft and W2BN